The Game
Sweat beads over James’ brow, his shirt wet in the usual spots under the arms and down the back. The maul swings, landing heavier with each thud but the stake has to hold, or else.
Satisfied the iron stake is strong and deep enough, James
clips on a cable leash exactly fifty-four feet in length to the swivel hook at
the top. Taking the other end he walks out until it is taut and then scribes
the perimeter of the circle. Outside the circumference lies safety. Inside the
circle the fighting takes place. The entire galaxy watches him perform this
ritual: one he had refused to give up even after making it big.
James devised the game right out of college. His friends,
sick of lifeless holo-gaming, yearned for something real, extreme. Initially James
used wild canines trapped on the planet but people soon tired of their
predictability. The leashed wolfent or dinglet would simply run in circles with
the line taut. Participants would dash in and out of the circle ahead of the
canine with little chance of being caught. They played but—much like the
ancient Running of the Bulls—it was an adrenaline experience, often coupled
with chem-stims and depressors.
The game grew, became more popular, and then changed completely,
making James a wealthy man in the process. Galactic Holo-Rights, adverts, and Chem
sponsors all begged to be attached to the phenomenon viewed by over nine
trillion sentient species across the galaxy.
The big change resulted when James switched from captured
canines to imported Wildemans. They were ferociously clever and, once leashed
to the stake, proved adept at catching and dispatching participants. The game
became a life-or-death showdown each week, real in every respect. People
actually died trying to dash into the circle and back out to safety. Points
were awarded, teams formed. The viewership exploded, demanding more. Galactic
betting ran rampant. James got a percentage of the action.
The Sentient Species Rights Alliance had made it tough for
him in the early years. They claimed the Wildemans to be a sentient,
free-thinking emotive species. As such they would be protected from atrocities
and slavery, essential components of the game. About the time they began making
headway in the Universal Court System a rumor circulated that James bribed authorities
in high places. True or not, the whole thing suddenly blew over and dropped out
of the news cycle. After all, Wildemans were ferocious—and they were big
business.
Today Holo crews are everywhere. They capture every angle
and nuance of James’ pre-game ritual. After all, it’s Galactic Cup Seventeen—the
end of the seventeenth season and the final contest between the two top point-accumulating
teams. Eighteen sentient beings from a dozen planets all willing to risk life
and limb in exchange for points and honor.
The typical adverts, announcements, anthems, and hype all
take place without issue until it’s time to leash the Wildeman. Normally a team
of two dozen handlers would be involved, using infraprods and lasersticks to
herd the Wildeman to the stake and force it to clip in to the leash system.
Often handlers were maimed—even killed in the process. Today, Wildeman Number
43, especially chosen for its ferocity in former circle bouts, walks calmly into
the circle on three legs and an overly long arm. The handlers show shock and
relief when, at the stake, it clips in without help. Another surprise—it lies
down when the Start Bell clangs.
The games begin with participants running in and out of the
circle, eager to get easy points. The Wildeman lies nonplussed, almost asleep.
Contestants dart in ever closer, trying to earn greater points associated with the
higher risks. Still nothing from the Wildeman. The live audience boos. Nine
trillion viewers scream at their HoloV’s—still nothing.
James’ face burns crimson as he storms from his private box
to ringside; the million credits per second this costs him is his only thought.
He grabs an infraprod from the nearest handler and charges into the ring, and
viewers finally get what they want.
Dave Morehouse writes
music, poetry, and short fiction. His work has been published in Black
Heart Magazine, Everyday Poets, Crack the Spine, Blink Ink, Every Day
Fiction, and various online and print
journals. He is the editor for the online zine Postcard Poems and Prose. In spare moments he plays fiddle and
concertina by Lake Superior in Michigan’s Upper Peninsula.